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Nolak Ataru
Incursion Osprey Replacement Fund LLC
36
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Posted - 2013.12.03 06:35:00 -
[1] - Quote
Ginger Barbarella wrote:Posting in an Eve Online "first world problem" thread... T2 Battleship complaints. Wow.
should hear my friend complain that his pvp vindicator doesnt have enough PG to strap a 3rd x-type LAR on it.... |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
36
|
Posted - 2013.12.03 15:02:00 -
[2] - Quote
Seriously Bored wrote:Sh0plifter wrote:You have a bastion mode marauder and you are needing to get into range? Use ******* arties. Get T1 ammo with different ranges. PWN **** and GTFO. Not to be abrasive, but you're just wasting a whole lot of ship like that. You don't need Bastion for the tank at artillery range, you're too far to loot and salvage at the same time, and artillery + MJD underperforms against AC + MWD when you look at mission run time and isk/hr. There are some good arguments both for and against bastion mode. I haven't seen any good arguments for Arties on a Marauder.
Rubicon brought these nifty little modules called "Mobile Tractor Units" with ranges of 100km+. And as a AC boat you're always fighting in falloff. Thats the problem with ACs, no matter what boat you choose. Also MJD increases optimal and falloff, as well as boosting tank so you can drop a mod for another TC/TE. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
36
|
Posted - 2013.12.04 01:26:00 -
[3] - Quote
Zor'katar wrote:Nolak Ataru wrote:Rubicon brought these nifty little modules called "Mobile Tractor Units" with ranges of 100km+. And as a AC boat you're always fighting in falloff. Thats the problem with ACs, no matter what boat you choose. Also MJD increases optimal and falloff, as well as boosting tank so you can drop a mod for another TC/TE. - You can only reasonably use one mobile tractor at once, which is a really slow way to do it (especially at range). If you're leaving them behind to return and clean up later that's fine, but for loot/salvage as you go, 3 tractors and a flight of salvage drones is going to keep up much better.
- Yes, ACs are always fighting in falloff. But with ridiculous 70km+ falloffs, if you pick the right spot to set up you're still going to be applying at least as much DPS on average as best-case-scenario arties.
- Even with a relatively tanky close range Bastion fit, you're already stacking so many range modules that the Bastion bonus is tiny and any more modules aren't going to help significantly.
There's certainly nothing wrong with using an arty Vargur if that's your thing. It'll work just fine. But ACs still feel like the stronger option to me. (I reserve the right to change my mind on a mission-by-mission basis, but haven't yet found one where I felt arties would work better.)
No argument about only one being usable at a time. But if you're using arties and not using one, you can't really complain. If you're using autos, then yeah, 3 tractors and a flight of salvages works wonders. Due to a series of unfortunate events I have been unable to test my vargur with t2 autos yet, so I can't really say much about that. The reason I used arties to begin with was ammo usage and alpha. Post in the Ideas forum to make the Bastion Module either be first in priority on stacking penalties, or to make the gun bonuses unstacked. I use arties with range in nullsec to save on cap and ammo. Waiting on RF to ship me my 800s so I can give them a go. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
37
|
Posted - 2013.12.04 06:00:00 -
[4] - Quote
Seriously Bored wrote:Nolak Ataru wrote:
Post in the Ideas forum to make the Bastion Module either be first in priority on stacking penalties, or to make the gun bonuses unstacked. Making the bonuses first in priority would actually reduce your range compared to now, if you use even one Tracking Computer... but I really like the idea of having the bastion module range bonuses being unpenalized.
go for it, and send me the link. At the very least, maybe we can test it out on SISI or something. |
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